Chester Odyssey
Chester Odyssey
This game was developed as part of my research dissertation (Development and Evaluation of a 2D Pixel Art Serious Game for Chester's Historical Heritage) module (CO7100) at the University of Chester. The following tools and resources were used in its creation:
- Building Sprites:
- AI-generated using Canva Magic Home.
- Converted using Pixelicious.
- Edited using Pixilart.
- Tilemap:
- Utilised tilesets from Sunny and Strata Tilesets.
- Utilised tilesets from Sunny and Strata Tilesets.
- Character Design:
- Created using the Universal LPC Spritesheet Generator.
- Authors involved in the character design include:
- Benjamin K. Smith (BenCreating)
- bluecarrot16
- TheraHedwig
- Evert
- MuffinElZangano
- Durrani
- Pierre Vigier (pvigier)
- ElizaWy
- Matthew Krohn (makrohn)
- Johannes Sjölund (wulax)
- Stephen Challener (Redshrike)
- Mandi Paugh
- Thane Brimhall (pennomi)
- laetissima
- Nila122
- Luke Mehl
- Lanea Zimmerman (Sharm)
Status | In development |
Platforms | HTML5 |
Author | 22c0ffee22 |
Genre | Role Playing |
Made with | Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |